Even getting into your game once you’re back there’s a big extension to Autolog that I’m not going to talk about today but that is definitely a big part of what is making Need for Speed next generation this time around. “But as I said, this is about a mindset it’s about how you play games differently and how we can get you, in a smart way, to stay connected to the game – whether you’re inside a game or outside a game. With extra CPU power you can actually have a lot more surfaces that the car can react to – not something that we’re going to go ‘sim’ on for that matter, but it is something that we now can differentiate a little bit more. I’m not talking about having pedestrians in Need for Speed games I’m talking about a world that feels a lot more alive, with things moving, using weather and really create a world that, quite honestly, could not be delivered on current gen. ““I think from a visual standpoint we will be able to make worlds that are far more alive than before the sterile look of racing games is probably something of the past. But I think we need to pick where we do it. You can do that with all that with this extra power, especially power focused on getting great stuff on screen. How you think about games being convenient.” “Visuals is going to be the starting point triple A games will look fantastic. “How you think about games being connected. AllDrive will feature across both current gen and next gen versions but, regarding the latter, what specifically does all this extra power allow Ghost Games to do that wasn’t possible before? Nilsson explains.“Next generation to me is much more about a mindset how you think about games,” he says. Like many games arriving at the end of the year, Need for Speed Rivals is straddling two generations. “Rather I show up in your world and the game is presenting new options for us to play the game rather than playing it alone,” he says. This game is going to be as rewarding, or even more rewarding, as the previous Need for Speed if you’re playing through alone, but with the layer of playing with others I believe we can take it to a Need for Speed experience they’ve never experienced before.” Nilsson feels it’s a natural step. “It has a really connected focus with the Battlelog stuff and those are obviously things that I bring with me.” “Need for Speed, traditionally, is played by people that play through the single-player part they play alone. Is something like AllDrive the next logical step? “I’m obviously from Battlefield, worked on most of the Battlefield games, the last one being Battlefield 3, and, as you know, that has a real multiplayer focus,” says Nilsson.
![need for speed rivals walmart need for speed rivals walmart](https://i5.walmartimages.com/asr/7a305559-2caa-4317-b0cf-aea89abbf7d8_1.723eca5ecd5e982641806ace5f27c0d5.jpeg)
There’s obviously point bonuses and stuff involved in that, in the details, but the idea with this is that you seamlessly, through player action, go from a single-player experience to ” There’s been a real migration to connectivity in racing games it’s been a long generation and there was quite a bit of discussion about where racing games could go during these final few years and beyond. If we happen to be on the same road, I can start going after you. ““I can be a cop, you’re a racer you’re in a race, I’m in a pursuit.